World of Warcraft Werewolf Warrior Art Werewolf With Girl

For the playable race, see Worgen (playable).


Worgen are large, lupine humanoids reminiscent of a werewolf that walks upright, but lopes on all fours to run.

Contents

  • 1 Introduction
  • 2 Description
    • 2.1 As of Cataclysm
  • 3 Combat
  • 4 History
    • 4.1 In Wrath of the Lich King
    • four.2 In Cataclysm
  • 5 Worgen groups
  • six Notable worgen
  • 7 Inspiration
  • 8 Hunter pet
  • 9 Media
    • 9.1 Images
  • ten References
  • eleven See also
  • 12 External links

Introduction

At first, people believed that the Worgen were not native to Azeroth. They believed that they have but recently appeared in remote areas where they menace travelers and minor settlements. The Worgen are an erratic race and they tin can be constitute in nearly of the Kingdoms of the East. Some believe they are arrivals from some other world in the Twisting Nether, while others call back that they might take been created through magical experimentation, or brought hither every bit servants of some evil entity. Whatsoever the case, they are, for the most part, unwelcome. These creatures are thoroughly evil, delighting in torturing and devouring intelligent creatures. They enjoy hearing the screams of their victims as they tear them apart piece by piece. Worgen never show mercy or remorse. They may seem savage, but they are fairly intelligent and possess a cruel, bestial cunning that can come as a surprise to the unprepared. Worgen order is patriarchal, with the eldest male leading the pack. Worgen never challenge leadership; the patriarch leads until he is physically incapable of doing so any longer, at which point his younger kin devour him. The worgen see this not as cruelty, but a great honor— they consume the bodies of their fallen as well as their victims. They believe the flesh and blood of their own kind improves their strength and cunning. Worgen look like humanoid wolves. They dwell in simple huts and usually wear cured leather scraps every bit rudimentary armor. Worgen do not use weapons, preferring to tear foes apart with their claws. They stand six feet tall, except when loping along on all fours, and weigh around 250 pounds. They speak their own language, made up of a variety of growls, barks, and howls.[2]

These sources, notwithstanding, accept been proven incorrect. The worgen, in fact, derive from an ancient druidic sect known equally the Druids of the Scythe who worshiped the wolf Ancient, Goldrinn. The chosen shapeshift class of these druids was the worgen course, but these druids lost themselves to the form's fell nature and descended into feral behaviour.[3]

Nigh worgen keep their wolf-like forms at all times, just experiments by the mage Arugal take resulted in human/worgen "hybrids" who simply appear as worgen under the low-cal of the moon. They carry with them a dark, corrupting angst that grows wherever they infest, making the surrounding area dark and gloomy.

Worgen are among the few humanoids that tin can be skinned.

In World of Warcraft: Cataclysm, the Greymane Worgen, have developed a partial cure to the expletive which allows them to retain their sanity even while transformed,[4] they are a playable Alliance race.

Description

Much of the following has been retconned and changed with the release of the World of Warcraft: Cataclysm Cataclysm and the Curse of the Worgen series.

Resembling a cross betwixt homo and dire wolf, the hunched over creature is roughly humanoid. Its trunk is covered in coarse, grayish-black fur with twitching claws and snarling teeth. The creature's eyes are mottled yellow in colour, unblinking and devoid of any discernible emotion other than hunger.[5]

Cursed beings from some other dimension, worgen only appear in Azeroth as the result of magical mishaps. True aberrations, they are accidentally drawn through temporary rift tunnels and deposited in this globe with no apparent fashion of returning. Naught is known nigh the worgen'southward domicile realm, or even precisely how to spawn the rift tunnels through which they come up. Worgen are unremarkably encountered in pocket-size packs well-nigh sites of recent intense magical activity.[v]

Fiercely territorial creatures, they rarely stray from the general vicinity of the place in which they kickoff appeared. Fearless beasts, they brazenly prowl near both villages and monster lairs. Although worgen brandish an apparent fondness for nighttime and its darkness, they tin can perform equally well in the daytime.[5]

Pure killing beasts, worgen tend to attack any creatures that they encounter, regardless of whether animal, humanoid, Scourge or something fifty-fifty more fearsome. Rumors propose that worgen somehow receive sustenance continually from their native dimension... as well as guidance from a afar force.[5]

Worgen are unremarkably encountered in small packs about sites of recent intense magical activeness.[5] A pack may contain four to twelve individuals.[ii] A worgen tribe may contain between xx and two hundred individuals.[five]

As of World of Warcraft: Cataclysm Cataclysm

Really cursed nighttime elf druids from Azeroth'southward ancient past, the worgen were released from their prison house in the Blackwald by several tamperers over the recent years. Unfortunately, the methods of removing them from their prison exercise not appear to be reversible, leaving the insane druids unfettered and unrestrained.[3] For a long time, the worgens' origins remained a mystery, and their domicile was thought to be another dimension, or another world.

The worgen are non from another dimension, as they originate on Azeroth, but the other dimension may exist interpreted as referring to the Emerald Dream.

The reason for the worgen refusing to devour most of their victims may be some lingering vestige of sanity in the worgen's minds.[ citation needed ]

Despite promotional drawings depicting them wearing jewelry such as rings and earrings, worgen do not wear any in-game even if shown on their human being forms.

Worgen are immune to being raised as Forsaken, and so presumably they were immune to being raised as Scourge likewise[6]

Combat

Worgen prefer to hide in shadows before leaping smashing distances upon their foes. They attack with feral tenacity, slashing with their mortiferous claws and biting with sharp, infectious fangs. Worgen are nearly fearless and typically fight to the death, relying on their regeneration to save them.[v]

Worgen dearest nothing more than to pounce on an opponent and tear him to ribbons. If a foe is helpless, the worgen delivers a coup de grace earlier moving on to another target, unless the fight is well in manus. Then it turns to torture (or "playtime") — and the unfortunate victim is almost certain to wish he had died.[2]

The saliva of a worgen carries a dangerous infection that can prove deadly against those who are bitten.[5] Drinking the blood of a Worgen volition crusade infection.[seven]

History

Concept art of a new Gilnean worgen.

Ur, a mage of Dalaran, did research on worgen just never summoned them. He constitute out that the worgen seemed to hail from a dark and treacherous earth, from which there was no corner which was truly rubber.[8] Velinde saw the worgen boxing an unflinching enemy in a fell war- the Lords of the Emerald Flame.[9]

Frustrated past the destruction of Dalaran by the Scourge and against the advice of his peers, Archmage Arugal elected to summon an army of the actress-dimensional entities by using Ur'southward research. The summoned worgen fought against the undead armies, but quickly turned on the wizards themselves. Driven mad with guilt, Arugal adopted the worgen equally his children and retreated to the newly dubbed Shadowfang Go on, where he then cursed the village people of Pyrewood to plow into worgen whenever the sun went down.[10]

At approximately the aforementioned time, the night elf Sentinel, Velinde Starsong, was given the task of clearing Felwood of demons. She prayed to Elune and was granted a magical scythe which could summon worgen. Using the Scythe of Elune, she summoned a very large number of the creatures to fight at her side confronting the demons. Later on, Velinde began to notice that some of her strength were unaccounted for. It was equally though the Scythe of Elune no longer required her presence to perform the summoning process. Perplexed by this evolution, she ordered the remaining worgen to remain at the Shrine of Mel'Thandris in Ashenvale and began to search for Archmage Arugal, whom she had heard also summoned worgen.[9] From that betoken on, her fate became a mystery, merely information technology was rumored that she was killed in Duskwood and lost the Scythe of Elune.[11] Black Riders from Deadwind Pass came to Duskwood looking for the Scythe and murdered a family of farmers in the search to observe it.[12]

Information technology is also known that the dark mage Morganth was searching for the Scythe of Elune, and stole Ur'southward Treatise on Shadow Magic besides.[thirteen]

In Wrath of the Lich Rex

World of Warcraft: Wrath of the Lich King This section concerns content exclusive to Wrath of the Lich Rex.

In World of Warcraft: Wrath of the Lich Rex, Arthas has discovered Arugal'south activities and has brought him back from the dead to work for him. This likewise means that at that place are a lot of worgen allied with the Scourge in Northrend and in detail, the Grizzly Hills.[fourteen]

In Calamity

World of Warcraft: Cataclysm This department concerns content sectional to Cataclysm.

Master article: Worgen (playable)

In World of Warcraft: Cataclysm, it is revealed that the worgen curse has spread into the secluded kingdom of Gilneas, transforming nearly all of it's inhabitants into the worgen. More contempo evidence suggests that their truthful origin has a connection to the night elves and a secretive druidic guild from Kalimdor's distant past. At the starting betoken of the worgen starting experience, many Gilneans believe that a treatment for the worgen curse may exist, although others take nearly given up, fearful that if the barricades should fall, their humanity volition exist lost forever.[15]

The curse originated from the druidic club who followed Goldrinn, known equally Druids of the Scythe. They shapeshifted into the feral worgen and eventually lost their minds to its violent nature. The other Druids agreed that they must be locked away, and thus put them into eternal sleep deep below a tree...[3] until the days Arugal utilized Ur's enquiry, and Velinde Starsong used the Scythe of Elune. It was the dark elves, after all, who created the curse in the first place. Obliged to help their newfound allies, they re-innovate them to the Brotherhood.[16]

Worgen groups

Alliance
Scourge
  • Wolfcult/Bloodmoon - Found in the Grizzly Hills World of Warcraft: Wrath of the Lich King
Independent/Hostile

Notable worgen

Name Role Condition Location Allegiance
IconSmall Genn.gif IconSmall Greymane.gif Genn Greymane King of Gilneas Alive Gilneas and Stormwind Urban center Kingdom of Gilneas, Alliance
IconSmall Worgen Male.gif Darius Crowley Leader of the Gilneas Liberation Front, quondam dissenter Live Gilneas and Silverpine Forest Kingdom of Gilneas, Alliance
IconSmall Worgen Male.gif Tobias Mistmantle Gilneas Liberation Forepart Alive Gilneas and Duskwood Kingdom of Gilneas, Alliance
IconSmall Worgen Male.gif Marl Wormthorn Corrupted druid loyal to Burning Legion Killable Blasted Lands Burning Legion
IconSmall Worgen Male.gif Admiral Ripsnarl Defias Admiral Killable Sentry Hill, Westfall Defias Brotherhood
IconSmall Worgen Male.gif Ivar Bloodfang Leader of the Bloodfang pack Alive Gilneas Bloodfang pack, Alliance
IconSmall Worgen.gif Big Bad Wolf Karazhan opera business firm boss Killable Karazhan, Deadwind Laissez passer Independent
IconSmall Worgen.gif Garwal Alpha worg of Rivenwood Killable Rivenwood, Howling Fjord Wolfcult, Scourge
IconSmall Worgen.gif Selas Arugal'south lieutenant Killable Bloodmoon Island, Grizzly Hills Wolfcult, Scourge
IconSmall Worgen.gif Eviscerator Prisoner/Gladiator Killable Blackrock Depths Independent

Inspiration

The worgen behave a strong resemblance to the "Myrkridia" from Bungie's Myth Ii: Soulblighter (a contemporary of Warcraft I and Two), especially the idea of them being from some other dimension. Abreast that, the worgen patently resemble a werewolf equally it is known in popular fiction, particularly the part where they managed to get the expletive under control and but changed when the moon was up.

Hunter pet

Garwal was a tamable pet during 3.i until a hotfix was deployed on 7 July, shortly later the discovery was widely known on the internet. During this fourth dimension, the tamed Garwal pets were no longer an constructive pet as they were stripped of their abilities and could not even be fed.

Community Manager Blizzard Entertainment Zarhym responded on the forums shortly afterward the hotfix with this statement:

Blizz.gif

Re: Worgen pet. | 2009-07-07 22:49 | Zarhym

The worgen should non technically belong to any of the pet families and was therefore removed. This means the pet no longer has access to pet talents or abilities. Whether or not like circumstances with hunter pets in the by have occurred isn't really relevant. Given the nature of the animate being that was tamed in this case, we feel information technology should not vest to any of the eligible pet families from which a hunter tin can choose his or her combat companion.

...Nosotros don't want hunters to accept worgens as pets. That is the reason whether you find information technology reasonable or non.

View original postal service

Just 21 July, the Garwal peel (appearance) was changed to a normal white worg for all players who had tamed him, and normal pet abilities were restored for those players.

Media

Images

References

Encounter also

  • Tainted one
  • The Book of Ur
  • Jitters' Completed Journal
  • Velinde'due south Periodical
  • Torment of the Worgen
  • Faded Periodical
  • Werewolf
  • Garwal

External links

schipperslout1983.blogspot.com

Source: https://wowwiki-archive.fandom.com/wiki/Worgen

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